Nick Ver Voort writes code, makes art, and plays music
This is where you can find his code, art, and music.
He enjoys writing about himself in the third person.
Released on January 18th, 2016
Nick Ver Voort's solo debut and first full-length album. With lyrics ranging
from serious to Seussian, music ranging from fingerpicked acoustic guitar
to upbeat rock to dark grooves, this album represents the eclectic tastes
of the musician himself.
Released on December 25th, 2014
Perfect Inversion is a collaboration between Nick Ver Voort and
Nick St. Pierre (LemonDrop
Their debut EP, Surreal Deal, is a blend of jam rock and electronica.
Described by indie music reviewers The Even Grounds as containing
"intricate harmonies, shuffling breakbeats, shredding lead guitars,
and mystic, poetic lyrics".
By day, I am a software engineer at Black Duck Software
in Burlington, MA. I graduated with a bachelor's degree in Computer Science
from the University of Massachusetts Lowell in 2014. Here are links to some
of my work.
This portfolio website itself is an example of my web design work.
Crazy Sweet is my father's candy store in Appleton Wisconsin. A graphic artist by trade,
he designed mockups of the site and I recreated them near-exactly with HTML and CSS.
I was given the logo designed by another artist, and text content for the individual pages,
and told to design a professional and clean website around them.
Selkie is a game I created in 2 days for the 35th Ludum Dare game jam.
The theme for the jam was "shapeshift", so I created a game about the mythical
shapeshifting selkie. I created everything with the exception of the music. The
game engine was Unity
, I created the 3D models
, and the texture graphics in Adobe
Lionfish Apps is my brand name for Android application development. This
was a major hobby of mine when I was in college. While I don't actively
develop apps anymore, I do maintain a few of them (notably my Phish Tabs app),
and I may choose to write more apps in the future. From my development work
on these I became proficient in the Android SDK, and in Google's ever-changing
design guidelines (see the Phish Tabs application for an example of my use
of the newest: Material Design).
My GitHub account has work done for UMass Lowell professor Fred Martin's research lab,
under the isenseDev
This consisted of work on Android apps, and on a Ruby on Rails
webapp called iSENSE. Also to be found is work I did on an OpenGL
for a college Graphics course. I co-wrote a particle effects
system and lighting engine in C++ using the OpenGL libraries.